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PrufDesigner

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  • Mar 5
  • United States
  • Deviant for 10 years
  • He / Him
Badges
Super Llama: Llamas are awesome! (16)
My Bio
Weeeh.... >-<

(Do not send me Requests, I may never do them because... what time do I have left? :c )

Favourite TV Shows
Regular Show/Adventure Time/MLP:FiM/and some few animes
Favourite Games
S4 League/Trickster Online
Favourite Gaming Platform
KH gameplay style
Other Interests
Have a Job and get married... T^T

Profile Comments 59

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(Free llamas!)

I'm new to the modeling field and I was wondering if you minded if I could ask you a few questions about it?

I am planning on starting with basic animation and basic modeling using Source Filmmaker and Sculptris. Fortunately, I know a few things about modeling and animating that will help me out. I plan on making my models through the use of digital sculpting software (thus Scuptris) however, I have run into a bit of confusion. I know that when building a model, you start from the outside and build in. However, I'm a tad confused as to how the modeling of a jaw would work. Does that perhaps come into play after the model is fully rigged?

I was hoping you could shed some light on this.
Thanks!
hey, nice to meet you rhyj! :T

Is great that you are interested on 3d modeling and animating.

About those programs Im not sure (because I haven't use ).
Now coming to Topology, it can be very tricky, I even have problems with that, mostly seen referenses of how topology works, and it does come in play when rigging a character because when animating, it can deform not properly/as desired.
Well since modeling can be "hardest" at times when come to proper topology, all i could tell you is that is all about trial and errors.

Trust me, I get to fail several times even till now and keep starting over, even if you can re-orientate these polygons which you totally can, I just start over, but is not really needed (just find it simple to start over, and sorry if this isn't much of a help, Am yet not at an expert level... xD )

Although, reference points and seeing some topologies does help a lot on how to develop your model.
If you want, you can download my old models just so you can see how these are set, but are not really that great, these are on my old Dev Acc.
benja020.deviantart.com/

well, hope you the best and welcome to modeling. ^^

(also, sorry for the late replay, not always log here, just happened that I was here for something tho. also just got this PC since yesterday, it runs smoothly, god I was used to the old trashy pc I had, but now everything runs instantly *w* )
Alright, thanks for the help!
Comment hidden
Not really, well I do but not 'cause other stuffs, and haven't log into Dev.Art for months or not as often as I used to :0
(got notified by e-mail)

If you want a request. sadly am not taking any requests anymore... :< 
(or at least not at the moment. I should had post; not taking requests. I should... .-. )

If theres anything that I can help with (if am able to do so). I would do .u.
I was just wondering, As i'm a Dev looking for pony modelers.

or anyone who wants to learn.
huh?
what do you mean by "anyone who wants to learn."? 

If you want to learn, I could help.
(though youtube those the most teaching)

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